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About

Pixel art, chiptunes, retro and science fiction things, game dev and related stuff.

Howdy, I am a Hamburg Germany based freelance graphic designer, who is probably stuck in the 90's. Back in those days, I pushed some pixels for a demo group on Commodore Amiga. Since early 2013 I am playing with pixels again and share some of my works on tumblr. Beside this, I am developing a jump'n'run game called "Baby Mummy's Curse".

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Millenium Falcon in Asteroid Field”Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1.”C-3PO, 1980

Millenium Falcon in Asteroid Field
Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1.
C-3PO, 1980

Halfway : Tileset creation using “Pyxel Edit”
A stunning timelapse video by Simon Bachmann, recorded last year.
It’s really inspiring to watch him pushing pixels for the Halfway game. 

Follow Simon Bachmann on Twitter:
@sibachmann

Halfway Game:
http://robotality.com/blog/
@robotality

If you are interested in doing pixel art and haven’t found the right tool yet, check out “Pyxel Edit”:

http://pyxeledit.com/

Amiga 500 SetupShown at 500 percent.

Amiga 500 Setup
Shown at 500 percent.

Future City I Shown at 500 percent.

Future City I 
Shown at 500 percent.

Save the VinylShown at 500 percent.

Save the Vinyl
Shown at 500 percent.

Baby Mummy’s Curse :  Official Release is Featured on Game JoltOnce again the Game Jolt staff make my day! :)I can only recommend this online portal to every indie game developer & gamer! The staff rock and the community is fair and friendly. <3gamejolt.com

Baby Mummy’s Curse :  Official Release is Featured on Game Jolt
Once again the Game Jolt staff make my day! :)

I can only recommend this online portal to every indie game developer & gamer! The staff rock and the community is fair and friendly. <3

gamejolt.com

Baby Mummy&#8217;s Curse : It&#8217;s done! After one year of development, I&#8217;ve completed my first game from scratch. I never have done such an extensive project in my spare time before, therefore I am really excited about the fact, that this game is really &#8220;finished&#8221;. :)I came to the realization that I&#8217;m a horribly lame developer, though.
However, I have implemented two play modes for the release: easy and hard. If you play the tough &#8220;Hard Mode&#8221;, no Golden Ankh&#8217;s will appear and the restart/recharge feature is disabled. Only three lives - like back in the days!
As soon as it&#8217;s clear that the release is bug-free, I will publish a standalone app for MAC &amp; PC in addition. 
Baby Mummy&#8217;s Curse is now fully playable online on:
Game Jolt:http://gamejolt.com/games/platformer/baby-mummy-s-curse/16394/itch.io:http://mazeon.itch.io/baby-mummys-curseStencyl Arcade:http://www.stencyl.com/game/play/19043Or on my server:http://babymummyscurse.mazeon.com/
Hope you like and special thanks to all those who gave me priceless feedback on this game! 1.1 Release Notes
[ADD] play modes &#8220;Hard&#8221; &amp; &#8220;Easy&#8221;
[ADD] instruction screen
[ADD] credit screen
[ADD] mazeon intro
[CHANGE] start screen has got now five buttons
[CHANGE] some scrolls are only appearing in &#8220;Easy Mode&#8221; 
[CHANGE] several text changes

Baby Mummy’s Curse : It’s done! 

After one year of development, I’ve completed my first game from scratch. I never have done such an extensive project in my spare time before, therefore I am really excited about the fact, that this game is really “finished”. :)
I came to the realization that I’m a horribly lame developer, though.

However, I have implemented two play modes for the release: easy and hard. If you play the tough “Hard Mode”, no Golden Ankh’s will appear and the restart/recharge feature is disabled. Only three lives - like back in the days!

As soon as it’s clear that the release is bug-free, I will publish a standalone app for MAC & PC in addition. 

Baby Mummy’s Curse is now fully playable online on:

Game Jolt:
http://gamejolt.com/games/platformer/baby-mummy-s-curse/16394/

itch.io:
http://mazeon.itch.io/baby-mummys-curse

Stencyl Arcade:
http://www.stencyl.com/game/play/19043

Or on my server:
http://babymummyscurse.mazeon.com/


Hope you like and special thanks to all those who gave me priceless feedback on this game! 

1.1 Release Notes

  • [ADD] play modes “Hard” & “Easy”
  • [ADD] instruction screen
  • [ADD] credit screen
  • [ADD] mazeon intro
  • [CHANGE] start screen has got now five buttons
  • [CHANGE] some scrolls are only appearing in “Easy Mode” 
  • [CHANGE] several text changes
Super Nintendo SetupShown at 300 percent.

Super Nintendo Setup
Shown at 300 percent.

Phase IV, 1974Shown at 500 percent.

Phase IV, 1974
Shown at 500 percent.

DevilShown at 1000 percent.

Devil
Shown at 1000 percent.

Atari VCS 2600 SetupShown at 300 percent.

Atari VCS 2600 Setup
Shown at 300 percent.

Baby Mummy’s Curse Game : Update 2014-03-01

I’m very happy to announce that Baby Mummy’s Curse is approaching the end of development and finally leaving beta.

You can play the latest version (0.9) now on Game Jolt:
http://gamejolt.com/games/platformer/baby-mummy-s-curse-beta/16394/

Or on my server:
http://babymummyscurse.mazeon.com/

In this version all 21 chambers are complete and should be bug free - ready for a complete walkthrough. Baby Mummy awaits you in the last part of the final chamber. It’s still not the final version, since this version still has got no credit and instruction screen. There are also some tweaks left to do, but the gameplay works fine!

As always, feedback is much appreciated!
@mazeon1138

0.9 Release Notes:

  • [ADD] completed the last chamber. Added Baby Mummy boss, soother pick uo and other things.
  • [ADD] epilogue/outro added
  • [FIX] chamber 17: “chamber 17” is not shown anymore while switching between the screens
  • [FIX] chamber 19: player animation works accurately by respawn/2nd checkpoint 
  • [FIX] one-way switch door issue fixed
  • [CHANGE] level design was changed in the 21st chamber, 2nd part. It’s not possible to get trapped anymore
  • [CHANGE] water snakes are blinking now
  • [CHANGE] new sequences for the tesla cubes in chamber 21
  • [CHANGE] new tesla script: performance boost in chamber 21
  • generally: minor fixes and optimizations
Process of the Robotech Defender &#8220;Condar&#8221; Pixel Art PictureShown at 300 percent.You can find the final pic here.

Process of the Robotech Defender “Condar” Pixel Art Picture
Shown at 300 percent.

You can find the final pic here.

VectrexThe High Performance MachineShown at 500 percent.

Vectrex
The High Performance Machine

Shown at 500 percent.